St. Juniper's Lost Fortune
The crew is forming. The Warden sets sail when enough hands are on deck.
The Story So Far
The legend. The ship. The gold. The map.
Video coming soon
Your Rank
Every coin you hold is a hand on the wheel. The more $LOOT in your wallet, the higher you climb — from Drifter to Warden. Connect your wallet to find your place on the crew.
Every sailor finds their rank when they step aboard. Connect your wallet to discover where you stand.
I
Drifter
You found the bottle. You picked it up.
II
Deckhand
Aboard The Warden. The voyage has started for you.
III
Sailor
Proven on the water. Trusted crew.
IV
Navigator
Trusted with the map. Helping chart the course.
V
Warden
Kapz's inner circle. The most committed hunters.
Red Wraith
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Believers
The Warden
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Crew Members
The map knows how hungry you are. Connect your wallet and find out your rank.
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Link Your X Account
The Vessels
St. Juniper's Vessel
Sails like fresh blood on the horizon. A verdict, not a warning. Those who glimpse her bow know it is already too late.
Kaptain Kapz's Vessel
The hunter following the legend. Dark sails, a hooded figure at the bow, and enough hungry crew to make the map speak.
The Living Map
Current State
The map was not waiting to be found. It was waiting to find enough people. The more hands on deck, the more it reveals. Grow the crew. Wake the map.
Crew Aboard
—
token holders and growing
Reach 100 crew to reveal the next stage of the map.
The Adventure
Now — Active
The map has found its captain. The Warden sits in harbor. The crew is boarding. Every new hand on deck makes the map glow brighter. The next stage of the voyage reveals itself when enough of us are aboard.
Gathering the crew. Every holder advances the voyage.
Locked
The map does not reveal this yet. Grow the crew.
Locked
This stage is still dark on the map.
Locked
The ink will not show this to a small crew.
Locked
Some things only reveal themselves at the end.
The Captain
Bold. Loud. More hungry than wary. The kind of man who buys rounds he cannot afford and describes futures he has not earned yet with the confidence of someone giving a receipt.
Nobody knows what is under the mask. The golden eyes are all anyone gets. He prefers it that way. Not because he is hiding something. Because the mystery is better than whatever the truth would disappoint you with.
He wants glory, not fame. There is a difference. Fame is what happens to you. Glory is what you take. He has been telling bards what songs to write about him since before he had done anything worth singing about.
Then the owl dropped the map at his feet. The map answered his touch. And the songs stopped being hypothetical.
Join the CrewKaptain's Log
Four chapters. One legend. The story of a treasure that was alive before anyone found it, and the man bold or mad enough to follow the map to its hiding place.
His name was Juniper but men called him Saint. Not for mercy or grace but because he was untouchable. Fleets hunted him and storms tried to swallow him. The sea itself could not claim him.
His ship rode the horizon with crimson sails that cut like a warning. None ever glimpsed her stern. If you saw red on the waves, your fate was sealed.
The crew followed without question, ruthless, loyal, and hungry. The treasure they hauled was alive in rumor; gold coins whispered and chests shifted. Men swore the gold fed on them as much as they fed it, until obsession wore their faces.
Juniper hoarded it like a dragon and guarded it with a godlike will. Then one voyage pulled the crimson into a storm no other ship felt. No wreckage surfaced. No body was found.
The legend did not die. Some say he still sails unseen, guarding his hoard. Others whisper of a map fragment that drifted for decades, waiting for a captain and crew bold or mad enough to follow it.
The seas shiver. The treasure waits. Saint Juniper watches.
They call her the Red Wraith. Sails like fresh blood appear on the horizon like a verdict. She is the sharpest thing to cleave the sea, a blade of crimson and black that slips in and out of sight before a bell can toll. Few have seen her stern; some say the hull refuses to be followed, and those who glimpse her bow know it is already too late.
Saint Juniper made the Wraith his instrument of sudden justice. He struck merchantmen, fishing boats and naval patrols with the economy of a hurricane. The raids come like lightning, a flash of red, a belligerent hush, and then only the wake where men and wood once were.
Sailors whisper that she is more than timber and rope, that the red is a living hunger steering her. She takes what she needs and leaves the rest as a warning. To meet the Wraith at sea is to meet an old, unrelenting verdict.
Ports trade in rumor and coin, and the lanes where cargo gathers are the Wraith's hunting grounds. Merchants count watches twice and change the way they load their holds, because legends are not always bedtime tales.
See red, and your fate has already been decided.
The treasure was alive before anyone found it. Not alive like something breathing. Alive like something waiting.
Piles of coin and gem pulsed in the dark, answering only to one man's touch, whispering in a language made of salt and old promises. Every doubloon St. Juniper closed his fist around seemed to lean back into his hand. Not giving. Asking.
The gold did not lie cold. It warmed. It pulsed. And the men who stood near its edges started to feel something crawling into their ribs that they had no name for yet. Where treasure should have satisfied hunger, this one fed it. The more Juniper gathered, the emptier he became. And the hoard rewarded him for it, feeding on that emptiness until there was nothing left to empty.
His crew stopped being sailors. They became disciples. Guards fell asleep with coins pressed to their lips and swore oaths to metal in the dark. Brothers became sentinels. Lovers became refugees orbiting a single shining god made of greed and salt water. When mutiny finally came it did not fail so much as dissolve. Men who rose up to take the prize found their courage eaten away before they reached the chest. Only the zeal remained.
When Juniper finally hid the treasure, he did not bury it. He bound it. He placed it where maps unlearn themselves. Where compasses argue with the tide. He wrapped it in rites and riddles that only a mind already hollowed by want could read. He threaded pieces of his own name through the lock. He salted the hiding place with the echo of his madness.
And then he was gone. No wreckage. No bodies. No goodbye.
The gold is still there. Patient. Ravenous. Calling out in coin voices to anyone whose hands tremble at the thought of more. The question is not whether it can be found. The question is what it takes from you before you find it.
It spent years in the wrong hands. The ink stayed still. The stains stayed stains. Nobody could make it speak. They passed it port to port like a rumor that refused to die. Some kept it for the story. Some kept it out of fear. Scholars studied it. Thieves stole it. Collectors framed it. None of them could read it.
The map was not waiting to be found. It was waiting to find someone.
Juniper drew it as a dare. Not a map to be followed. A map to be passed. He inked not just coastlines and compass points but something harder to name: the cadence of wanting itself. Creases that responded to a hungry finger. Stains that rearranged into directions only for someone who already felt the coin's pulse in their veins. He built the test into the paper. The merely curious would hold it and see parchment. The obsessed would hold it and see a door.
On the night the crimson sails dissolved into a storm no other ship felt, Juniper cast the map into the black. A glass bottle. A dark sea. A throw that was equal parts benediction and trap. It did not matter who grabbed it in the chaos. The ink will not open for thieving fingers. It never has.
The bottle slipped into the swell and the world took up the game. For years it drifted. A curiosity. A legend. A thing people kept on shelves and pointed at when guests came over. Unreadable to every single person who ever unrolled it and pressed their fingers against the ink. Until a night-bird pulled it from the foam.
An owl. Moon on the water. A bottle bobbing in the dark like it had somewhere to be. The bird took it the way owls take things: precisely, without hesitation, as if the decision had already been made somewhere else and the act was just the final step.
It dropped the bottle at the feet of a man leaving a tavern. Bold. Loud. More hungry than wary. The kind of man who buys rounds he cannot afford and describes futures he has not earned yet with the confidence of someone giving a receipt.
He picked it up the way you pick up something that lands at your feet: without thinking. He pulled the map from the bottle. He pressed his fingers against the parchment as if it were a promise.
The map answered. Not loudly. Not all at once. A small glow. A faint echo of something ancient moving through the ink like blood finding its way through a vein it had forgotten. Just enough to show Port Juniper. Just enough to show a direction. Just enough to make a man set down his drink and forget to go home.
The chase began before he ever set foot on a deck.
Are You In
The map answered his touch. The crew is forming. The treasure is patient. The question is whether your hands are among those that make it speak.
Your Rank Has Been Determined
The sea has two currents. You can only follow one.
This choice is permanent. Choose carefully.
St. Juniper's Legend
You believe the legend. St. Juniper is still out there. The Red Wraith sails unseen. The treasure belongs to whoever is brave enough to follow a ghost.
Kaptain Kapz's Crew
You follow the living. Kapz has the map. The map is real. The crew is real. The treasure is real. You sail toward it with eyes open and hands ready.
Your choice locks to this wallet. It cannot be changed. Neither side knows yet what they have earned.
The Ballad of St. Juniper
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